Things that are systemically or intrinsically healthy. Sort of like actors trying to portray a good influence for younger people to aspire to. One could argue that, within the 'Star Wars' universe, a parsec is a unit of time. Oh you can get bonus, and save some time. Even better make it the old way a short challenge in arcade style the needle is bouncing back and forth, and you have to stop the needle on the right spot to get a win or loss. Now I might not be saying it that way, but if we could design/develop a system of gameplay for travel short & sweet, and with game design/development taking a look at non-violent solutions to interactive entertainment you see mechanics & visuals popping up all over the place that are mostly just basic life simulator elements. Hence "Six Days Later." It's just like the movies when they want to speed up time. The more accurate measurement from Yavin to Coruscant is 6 days (10,500 Parsecs), and there isn't really a way I can Live Action Roleplay That. The Bioware measurements from SW:TOR are fine, but the estimate is 50% too high. ![]() It's simple and dumb, but we are wired that way to enjoy simple and dumb stuff. What I'm saying is: you shouldn't under estimate immersion created very simply with text indicators. That, and the whole idea of showing the ship flying through hyperspace is loaded with production value, and it's exactly what we love as players of Star Wars games. You arrive where you were going, just a simple note shows that it's now 6 days later. We're looking at immersion via a text based indicator. The big ships use a 3.0 hyperdrive, takes 3 times longer. But a regular ole standard hyperdrive 1.0 are all over the place. There's only one blueprint for it, and you have to kill a bunch of people to get it. It's twice as fast in hyperspace as a standard starship hyperdrive. The Millennium Falcon can get there in 3 days. Get on the highway, and it's a burn for 5-6 days, cause it's on the mainline. Take a left, take a right, take a left, kind of like that. Takes a little while to jump out of Yavin cause's it's hidden off the main lanes. There are a few stops to turn between hyperspace lanes. Yaven to Coruscant for example: takes 6 days flight time. ![]() Yes, we know a 1.0 hyperdrive takes a minute to travel 4 light years. Then someone made a scale map of the galaxy in giant sized studio detail. It took a long time to figure out, but we found the answer in a obscure Star Wars book.
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